sabrielart:

[click to enlarge]
I was asked by venicelatteart and a few others how i did the silver for this painting, so hopefully this tutorial will help a little. Obviously there are varying degrees of complexity you can take when painting reflected surfaces, but hopefully this is basic enough to give people a starting point. hope it helps <3

sabrielart:

[click to enlarge]

I was asked by venicelatteart and a few others how i did the silver for this painting, so hopefully this tutorial will help a little. Obviously there are varying degrees of complexity you can take when painting reflected surfaces, but hopefully this is basic enough to give people a starting point. hope it helps <3

(via venicelatte)

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flamingo-chan:

Noragami genga at HMV Store

(Source: twitter.com, via okiedokoro)

That 'Photos' drawing of Toph is beautiful - may I ask how you went about doing the lighting? Or showing a screen cap of your layers for it?

makanidotdot:

thank!!

the bright/rim lighting (i assume that’s what you’re after) is

-one screen layer (or can be some other additive layer idk) is just regular painted rim light

-duplicate that layer

-lock the transparency and color it whatever color (reddish orange usually for yellow light)

-unlock the transparency and gaussian blur it

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Hi! I draw a good amount of faces and I always have problems when it comes to the eyes. Do you have any tips for what to do when drawing eyes? Thanks

littleulvar:

I don’t know exactly what issues you have while drawing eyes, so I can only show you the way I draw them ;-; I hope it could help you a bit?

I always start off with the upper lid shape, then add a curve of the lower lid and from there just add details, like so:

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aftertouchs:

hawkelahawke:

Firaxis Games’ concept artist Sang Han Sang on how to give your digital art a traditional look and feel. [source]

00. BEFORE YOU BEGIN

Many people have tried using brushes that simulate analogue bristles, but they may not have thought about how the paint is applied. Traditional painters take great care in applying each stroke of paint, which has been thoughtfully blended to the right colour and value on a palette.

Since the digital medium is so fast and forgiving, we tend to dive right in without much thought and noodle around until something happens. I think this leads to muddy colours, and the energy of the initial gesture gets lost.

01. SKETCH IT OUT

I begin with a rough sketch, trying to keep it loose and gestural. It’s difficult to think about design, colour, lighting and composition all in one pass so I break it down into steps and keep it simple at the beginning. These early steps are important because not only are they the foundation for an entire painting, but some of these strokes may show through in the finished work.

02. LAYER IT UP

Here I create a new layer and change the mode to Multiply. I then paint on this layer with a colour that resembles yellow ochre or burnt sienna. This will help to gauge value and colour more easily than if it was a white canvas. I could have simply filled the layer with a flat colour, but again, the painted strokes may show through and add to the final painting.

03. RENDERING

In this step, I block in the local colours and start rendering. As I do this, I try to remember not to overly blend or noodle around too much, as mentioned above. One of my goals is to retain the energy of each brush-stroke and put paint down with a sense of conviction. Sometimes I put a single stroke down, undo it and repeat this process many times until I’m satisfied.

04. LEAVE MARKS

Keep in mind that you don’t have to render everything. You’ll notice in traditional paintings, certain details are kept as abstract marks. This adds another level of interest to the viewer. As you get closer to the end of the painting, lay the strokes down with lower opacity to give the effect of thicker paint. I like to do this when rendering certain accents, such as highlights.

I need this like burning.

(via commanderweiss)


Atrast tunsha. Totarnia amgetol tavash aeduc.

Atrast tunsha. Totarnia amgetol tavash aeduc.

(Source: kalenkos, via nocogsorwheels)

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groundlion:

mylittledoxy:

Support tutorials »http://www.patreon.com/doxydoo

Tutorial made by http://groundlion.tumblr.com/
Visit here as well> http://www.patreon.com/seel

Another guest tutorial I did for Doxy! I hope it helps you guys out some.

Next time I want to make one for glass…   OwO!

softwaring:

Soft moonlight illuminates a clearing Fitz Roy peak in Patagonia and Light reflected in a winter stream beneath Fitz Roy Peak.

Marc Adamus

(via kennonink)

artofmaquenda:

There were some people interested in more views of the jackdaw legs, so here are a bunch of them!

Look how amazing..

(via cryptovolans)

Landscape/Environment Tut

badasserywoman:

Okay so i got a few notes on how i go about Environments/Landscapes…so i’ll share a method thats easy to work with….bare with me its been a little while since ive drawn them Lol

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First thing you want to start of with in your gradient background…use what ever is your preference. Depends on the setting, ima do some type of desert/dusty place.

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You’ll learn that the Lasso tool is gonna be your bae when it comes to environments…that and its pretty useful. Now your going to be working in three tones, 1.Dark 2.Mid 3.Light and it will always be the darkest at the front fading to light towards the back…make sense? So you will have three layers for each one to make your life easier and Lock those layers so you will only color within that area. Make sure the dark layer is on top. 

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Here is where the fun kicks in…we add our dets, try to stay with each tone and dont end up making it all muddy so you cant distinguish each one. Now you can go about this any way you please, you can paint it all in with one brush ( for some reason people get anal about shit like that, thinking there great for using one brush…i think if you got tools use em if you know how to do it right.) Or you can use custom brushes…since this is a tut ill mostly use custom brushes to slap stuff around. Its up to you really, also use the lasso tool like i said its your bae.

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The lasso can help define things better for you, so i wanted to add a structure type on the third layer. If you want to give an effect that the selection ive made is in front of the background right click your selection and invert it, add some lighting around the edges…only a little though you dont want to over do it.

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Also if you’ve done something on a layer you dont want to mess up or paint on what you can do is create a clipping mask on that layer. Its kinda like locking the layer to that one so you dont go outside of the layer or ruin what you worked on. Make a new layer above the one you wish to attach it to and right click the newlayer, a menu will pop up, your looking for clipping mask. Once you clicked it the layer should look like what ive circled. 

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Once your done working on each layer we are gonna put in some mist effect, this is something that helps separate each section. So make a new layer between each of your three as shown in the image. Like i said you can use what ever method you like, i just use a soft brush or cloud/mist brush to get what i want. 

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Now we are going to add some definition to the image a good one to use is Curves. You can find this where your layer menu is, at the bottom you’ll find it, ive circled what your looking for. On the third image is what will appear when you click curves, all you need to do is drag the little square and you’ll see some magic happen. So adjust it to your preference. If you want you can also mess with brightness/contrast too. ALSO i would recommend adding a person in the image, it gives you an idea of the scale your environment is.

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I was going to end it there but hey, ill show one last thing…its pretty simple. and that is some water reflection, we are going to turn the middle into water instead cause its a little boring right now. I merged all layers but the first one, you then want to make a selection and copy/paste. Free transform in the shortcut is ctrl T and do a vertical flip on it then adjust so its mirroring the top. 

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Now make a clipping mask like i explained earlier on the reflected surface and use the radiant tool…i think its called that lol it gives it more of a water surface like you see. For the image below it i used a custom brush which creates a water effect, aaaaaaaaaand bam you got you water now covering the area…easy huh. 

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And so this concludes the Tutorial and you have the end result. Hopefully that gave some tips on how to approach landscapes…they can be confusing sometimes on where to start. Enjoy and let me know if it was useful or not :P